Another slow week
This week was fairly slow, although I worked on character designs and continued writing dialogue.
Based on the feedback people gave me last week, I managed to cut down on the intro dialogue by over 50%. I also added in a quick tutorial system. I’m continuing to test the game with more people – so far, people seem to like the changes I’ve made.
I wrote more information about the game’s characters. This week, I focused on Jade. Next, I’m focusing on Gaiya. See the Evernote document to read my progress so far.
I mapped out the story progression from a user flow standpoint:
View a larger version to see the more in-depth details.
Lauren helped me troubleshoot my game, which now works on her phone! She also gave me helpful feedback about the amount of intro dialogue in the game.
I modified my thesis abstract (PDF) and conclusion (PDF) this week. Again, I was largely focused on writing dialogue and building the game.
Next, I’ll continue building out the first conversation. Woohoo!